Gabrielle Zevin: Mañana, y mañana, y mañana (Paperback, Español language, 2023, Alianza Editorial)
Paperback, 504 pages
Español language
Published Feb. 22, 2023 by Alianza Editorial.
ISBN:
978-84-1148-148-9
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4 stars
(12 reviews)
Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo …
Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo que viene después del éxito: el dinero, la fama, la traición, la tragedia. La trama se extiende a lo largo de más de treinta años, va de Cambridge (Massachusetts) a Venice Beach (California), pasando por tierras intermedias y otros mundos.
Mañana, y mañana, y mañana es una novela deslumbrante y compleja que ahonda en la naturaleza multifacética de la identidad: en los videojuegos como forma de expresión artística; en la tecnología y la experiencia humana; en la discapacidad; el fracaso; las posibilidades de redención; los mundos virtuales, y, sobre todo, en nuestra necesidad de conectar: de amar y ser amados. Sí, es una historia de amor, pero única en su especie.
This book ticks all the boxes for me. It's not only about game development and unrequited / platonic love, it touches on so many things. Honestly couldn't put it down, for good reasons. I kept raving about it for days after finishing it, still think about it sometimes.
Could have done without the communication issues creating unnecessary drama – they made the characters feel really frustrating at times, but those are the flaws they come with, I guess.
Feel like everyone I know read this book last year - so I'm a little behind the curve - but finally I got around to see what all the hype is about.
I really enjoyed it. Having been a big gamer as a kid a still somewhat now, it all felt super real to me.
The characters were beautifully drawn, fully realised, deep and complex people.
There were a couple or irks I had (someone got word-of-the-day toilet paper for Christmas eh?) but nothing that stopped me having a great time with this book.
I had lots of fun reading Tomorrow, and Tomorrow, and Tomorrow, like a great video game with an engaging story, but there were just a few, crucial moments in the book that left me unsatisfied.
One of it's central theme, about the eternal cycle of life giving us chances to start, fail, and start again, maybe to succeed this time, like someone playing a video game, is fun, and the parallels with players on a stage (hence the quote from Shakespeare as the title) and another layer of reflection on the other theme, the role games can play in our lives.
I liked the characters but sometimes found them inauthentic, acting in ways to make a point or progress the plot, and not necessarily true to who I thought they were. Ultimately, some key moments in the narrative fell flat, jarring me into disbelief, and breaking the spell. Still a …
I had lots of fun reading Tomorrow, and Tomorrow, and Tomorrow, like a great video game with an engaging story, but there were just a few, crucial moments in the book that left me unsatisfied.
One of it's central theme, about the eternal cycle of life giving us chances to start, fail, and start again, maybe to succeed this time, like someone playing a video game, is fun, and the parallels with players on a stage (hence the quote from Shakespeare as the title) and another layer of reflection on the other theme, the role games can play in our lives.
I liked the characters but sometimes found them inauthentic, acting in ways to make a point or progress the plot, and not necessarily true to who I thought they were. Ultimately, some key moments in the narrative fell flat, jarring me into disbelief, and breaking the spell. Still a good read, but missed a bit of it's lofty, and noble, target.
This is one of those books that attracts you from the very beginning and you can't stop reading (until you realise that you don't want it to end that soon, either!). An interesting and well-written story that follows the successes and failures of its complex characters, driven by their passion for video games and full of lights and shadows. This is a story about gamers, and video games. But it also about life, passion, success and failure but, above all, about human relationships, and lives and worlds that could be but are not. Like a video game with the greatest engine: our imagination. Like a book.
A deep dive into friendship; how it intersects with work and family, etc. Don't worry if you don't play video games. It's just an adjacent theme, and it never gets technical.
It's a good book; just didn't end up thrilling me.
A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.
There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.
In any case, it’s a beautiful story. Heartbreaking and tragic.
I liked this. I might not play enough games to fully appreciate it? But I was very into the complicated friendship and the emphasis on the rarity of that connection.
I liked this. I might not play enough games to fully appreciate it? But I was very into the complicated friendship and the emphasis on the rarity of that connection.
Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'
5 stars
A book about video games that is never really about video games. A book on people. relationships and how those change through life's stages. Felt like an old soul explaining it all, and had me feeling all those points in my life and remembering from the wonderful descriptions in the books, not of just the doing but the feelings in doing all the mundane and sometimes amazing in living life.
Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'
5 stars
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, …
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, I doubt they'd bother anyone who doesn't actually make games for a living.
Really the book is about friendship, and flawed, complex characters, and art, and loss, and being human. It's refreshing to read an entire book about a couple that is about friendship rather than romance. It was sweet, and touching, and thought-provoking, and also occasionally annoying when the characters are clearly being idiots, but they're so well written that at least you can understand why they're being idiots. I would highly recommend this book.
Trigger warnings: there are a couple of violent deaths mentioned, and there's non-graphic description of an inappropriate teacher-student relationship with non-consensual bondage elements. These are not dwelled on any more than needed for the story's purposes, but are unavoidable elements of the plot.